OnPoint Studio Case Study with StretchSense

OnPoint Studios case study: producing real-time improv & immersion

Real time motion capture is changing the world of animation, clearing the way for new forms of 3D innovation to be explored. Our friends at OnPoint know this better than anyone and have blended real time mocap and virtual production … Read More

Epic games metahumans in unreal engine.

Using StretchSense gloves to power a MetaHuman

Epic’s MetaHuman Creator allows you to create a bespoke photorealistic digital human, fully rigged and complete with hair and clothing, in a matter of minutes.  The great news is, it takes just a few more minutes to map our MoCap … Read More